Sonic can remain in the air indefinitely with careful use of his Neutral Special Move, Homing Attack, and with proper placement can either stage spike or gimp in this manner. Sonic's attacks are primarily offensive in nature, and his air game and air speed are good enough to accommodate attacking in the sky as well. His Spin Charge and Spin Dash serve as excellent Momentum Cancelers, which, when coupled with his ability to recover, can allow him to survive until very high percentages, not as long as the heaviest characters, but still fairly long. Sonic also has surprising survivability despite being a lightweight by nature. Sonic has the ability to wall jump, however, should an opponent be in place at all, invincible or not, Sonic will not have enough time to both attack and successfully grab the edge. Sonic is one of the most difficult characters to gimp in the game, given his tremendous vertical recovery, as well as his theoretically limitless horizontal recovery ( Homing Attack) should an opponent be off the stage with him. All of Sonic's Smash Attacks have too much start-up time to be reliable finishers. Sonic has only four ways to reliably kill the opponent (Back and Up Aerials, and Side/Down Smash), all of which have weaknesses that prevent them from being reliable KO moves. His tremendous running speed, combined with his Spin Charge special, Spring Jump, and Down Aerial give him excellent follow up ability on pretty much every character.Įven though Sonic can easily rack up damage, he arguably has the hardest time landing a KO move, as he is nearly crippled in terms of KO power, and he has no guaranteed setups to them and he lacks an early KO move. His ability to Spinshot (hold Side B and release as one pushes the C-Stick downwards) allows him to quickly bypass the effects of most projectile campers, and his Spin Dash has enough priority to clank and cancel out the effects of certain projectiles, such as Snake's C4. Sonic's relatively small hitboxes and lack of a projectile (excluding his Spring Jump which can only be used in the air, travels downward, and can be used by opponents if used on the ground) mean that he must stay close to the opponent in order to attack, but his aforementioned speed helps this problem. However, only about half of his moveset has speed to match, none of them being killing moves. Sonic is the fastest character in the game, in regards to movement speed (fastest dash speed, sixth fastest air speed, and very fast rolls). Note: Unless he is unlocked in the Subspace Emissary, the player will have to face Sonic in a Brawl in Green Hill Zone upon achieving any one of the above tasks. Have Sonic join the player's party in the Subspace Emissary.Fight for 10 hours or more (cumulative between multiple players) in Brawls, then defeat Sonic.Complete Classic Mode with 10 characters, then defeat Sonic.
For the rest, it will go back to Mario Classic Mode queue.Sonic can be unlocked doing any one of these four tasks: For example, if you want to unlock Little Mac, you can also do it if you playĪfter unlocking all characters from the Mario Group, then the queue will start in Donkey Kong Classic Mode queue.
!!! This also works for the non original 8 fighters. Ness => Jigglypuff => Pac-Man => Zelda => Robin => Corrin => Lucas => Palutena => SonicĬaptain Falcon => Zero Suit Samus => Peach => Falco => Daisy => Bowser Jr.
Lucario => Marth => Ryu => Ganondorf => Lucina => Ridley => Chrom => Ken => Sonic Inkling => Wii Fit Trainer => Pit => Incineroar => Dark Samus => Cloud => Wario => Dark Pit => Sonic Rool => Ice Climbers => Simon => Meta Knight => Snake => Young Link => Richter => Toon Link => Sonic Mario => Olimar => Bowserīowser => Pokémon Trainer => Rosalina & Luma => King Dedede => Sheik => Greninja => Diddy Kong => Duck Hunt => Sonic
Super smash sonic brothers mac#
Sonic => Bayonetta => Little Mac => Ike => Luigi => Roy => Dr.